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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
5883

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Posted - 2013.05.17 16:45:00 -
[1] - Quote
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.
For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.
These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.
X-L Blasters: -15% tracking, -10km optimal, +10km falloff
X-L Autocannons: -10% tracking
X-L Pulses: +6.666% optimal
Citadel missiles: Remove the explosion velocity penalty from siege modules
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5883

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Posted - 2013.05.17 16:49:00 -
[2] - Quote
Johnny thorir wrote:RIP moros
It's still the best one tbh. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5887

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Posted - 2013.05.17 17:04:00 -
[3] - Quote
Tarithell wrote:Why so much hate for Gallente, also is this applied to titan guns too?
It's to the guns themselves so yes it applies to titans. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5893

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Posted - 2013.05.17 17:09:00 -
[4] - Quote
EvilweaselSA wrote:Fozzie: while we are on the subject of capital modules, please allow supercarriers and titans to fit capital tractor beams
i would dearly love to see how many of those die with their surreptitious looting modules on
I like this idea. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
5898

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Posted - 2013.05.17 17:39:00 -
[5] - Quote
wallenbergaren wrote:Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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